![]() Not using this location right now in middle of building the base down in the Cove Tree area. I might have to remove the stopping points too, just need more testing. Once I just opened the dock up and gave it space, while not as cool, it seems to have solved the issues :) ![]() The more you try to box a cyclops in for a snug and tidy fit, the more they tend to freak out.Īs a result most cyclops 'dock' I make these days are more of a cyclops 'parking spot'.Īnd even then, if placed too close to the hatch below (which made it far easier to get between the two places than the wall mounted ones did) it would move up to about the height it was in this picture. It's also why the front end was higher up than the back end, because that was the part of it that was too close to something it wanted away from. The seamoth docking would have enhanced this effect as the very act of docking does knock it up a bit. The cyclops doesn't like being to close to things, to the point the game will try to move it away from any solid object it is too close to. Originally posted by Amanoob105:Ok, so the part about the 4 min mark is simple to explain. Quality sucks not used to YT dunno why it compressed it to SD only. I removed all the bottom sections so I have much more clearance and I think that solved the issue: I think the doors were hitting the bottom and that was doing the dmg. many tmies when I would undock or redock the Seamoth or even the captain door, my sub would move. So I did record a video and now I think I can see what is happening. Maybe I should post a video of the docking bay =D Then I teleport down to my base (or I can seamoth down if I feel up to it). This is just a dock by it self that I dock down to at the entrance to the Lost River. ![]() Hopefully working now though so we will see, if I have to modify it I will. That's very silly though because I used a end cylinder as a "nose stop" and I come in SO SO SO even moving. If it doesn't hit reinforcements, it will. If the cyclops hits the reinforcements, it won't break the base. This will disable trophies until you save and reload the game. This will allow you to spawn items or teleport to locations at-will. If done correctly the 'Developer' option will appear in the Pause Menu. Even at 400+ hull if I just barely ding it starts flooding! It doesn't matter about the hull. At any time during gameplay press 'L1 + R1 + L2 + R2 + Option' all at the same time (while the characters hands are empty). It's level if 400 Hull - that's the problem.
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